Para o teclado foi utilizado a serial, através de uma arquivo .bat
Por enquanto as explicações estão no vídeo.
Arquivo .bat
MODE COM6 BAUD=9600 PARITY=n DATA=8 :LOOP CHOICE /C:1235 /M "1: liga; 2: desliga; 3: pisca; 4: sair " IF errorlevel 4 GOTO TOP IF errorlevel 3 GOTO RIGHT IF errorlevel 2 GOTO BOTTOM IF errorlevel 1 GOTO LEFT :RIGHT ECHO b > COM6 GOTO END :LEFT ECHO a > COM6 GOTO END :TOP ECHO c > COM6 GOTO END :BOTTOM ECHO d > COM6 :END CLS GOTO LOOP :SAIR
Código-Fonte:
/************************************************************************************************************* *******************************LEDCONTROL ALTERADA************************************************************ ************************************************************************************************************** mais informações aqui: http://fabianoallex.blogspot.com.br/2015/09/arduino-alteracoes-na-biblioteca.html **************************************************************************************************************/ //the opcodes for the MAX7221 and MAX7219 #define OP_DECODEMODE 9 #define OP_INTENSITY 10 #define OP_SCANLIMIT 11 #define OP_SHUTDOWN 12 #define OP_DISPLAYTEST 15 class LedControl { private : byte spidata[16]; byte * status; int SPI_MOSI; int SPI_CLK; int SPI_CS; int maxDevices; int _auto_send; void spiTransfer(int addr, volatile byte opcode, volatile byte data) { int offset = addr*2; int maxbytes = maxDevices*2; for(int i=0;i<maxbytes;i++) { spidata[i]=(byte)0; } spidata[offset+1] = opcode; spidata[offset] = data; digitalWrite(SPI_CS,LOW); for(int i=maxbytes;i>0;i--) { shiftOut(SPI_MOSI,SPI_CLK,MSBFIRST,spidata[i-1]); } digitalWrite(SPI_CS,HIGH); } public: LedControl(int dataPin, int clkPin, int csPin, int numDevices) { _auto_send = true; SPI_MOSI = dataPin; SPI_CLK = clkPin; SPI_CS = csPin; maxDevices = numDevices; pinMode(SPI_MOSI, OUTPUT); pinMode(SPI_CLK, OUTPUT); pinMode(SPI_CS, OUTPUT); digitalWrite(SPI_CS, HIGH); status = new byte[maxDevices * 8]; //instancia o array de acordo com a quantia de displays usados for(int i=0;i<maxDevices * 8 ;i++) { status[i]=0x00; } for(int i=0;i<maxDevices;i++) { spiTransfer(i, OP_DISPLAYTEST,0); setScanLimit(i, 7); //scanlimit is set to max on startup spiTransfer(i, OP_DECODEMODE,0); //decode is done in source clearDisplay(i); shutdown(i,true); //we go into shutdown-mode on startup } } void startWrite() { _auto_send = false; }; void send() { for (int j=0; j<maxDevices; j++) { int offset = j*8; for(int i=0;i<8;i++) { spiTransfer(j, i+1, status[offset+i]); } } _auto_send = true; } int getDeviceCount(){ return maxDevices; } void shutdown(int addr, bool b){ if(addr<0 || addr>=maxDevices) return; spiTransfer(addr, OP_SHUTDOWN, b ? 0 : 1); } void setScanLimit(int addr, int limit){ if(addr<0 || addr>=maxDevices) return; if(limit>=0 && limit<8) spiTransfer(addr, OP_SCANLIMIT,limit); } void setIntensity(int addr, int intensity) { if(addr<0 || addr>=maxDevices) { return; } if(intensity>=0 && intensity<16) { spiTransfer(addr, OP_INTENSITY, intensity); } } void clearDisplay(int addr){ if(addr<0 || addr>=maxDevices) return; int offset = addr*8; for(int i=0;i<8;i++) { status[offset+i] = 0; if (_auto_send) { spiTransfer(addr, i+1, status[offset+i]); } } } void setLed(int addr, int row, int column, boolean state) { if(addr<0 || addr>=maxDevices) { return; } if(row<0 || row>7 || column<0 || column>7) { return; } int offset = addr*8; byte val = B10000000 >> column; if(state) { status[offset+row] = status[offset+row] | val; } else { val=~val; status[offset+row] = status[offset+row]&val; } if (_auto_send) { spiTransfer(addr, row+1, status[offset+row]); } } void setRow(int addr, int row, byte value) { if(addr<0 || addr>=maxDevices) return; if(row<0 || row>7) return; int offset = addr*8; status[offset+row] = value; if (_auto_send) { spiTransfer(addr, row+1, status[offset+row]); } } void setColumn(int addr, int col, byte value) { if(addr<0 || addr>=maxDevices) return; if(col<0 || col>7) return; byte val; for(int row=0; row<8; row++) { val=value >> (7-row); val=val & 0x01; setLed(addr,row,col,val); } } }; /************************************************************************************************************* *******************************FIM LEDCONTROL ALTERADA******************************************************** **************************************************************************************************************/ /************************************************************************************************************* *******************************BIT ARRAY ********************************************************************* ************************************************************************************************************** mais informações aqui: http://fabianoallex.blogspot.com.br/2015/09/arduino-array-de-bits.html **************************************************************************************************************/ class BitArray{ private: int _num_bits; //quantidade de bits a serem gerenciados int _num_bytes; //quantidade de bytes utilizados para armazenar os bits a serem gerenciados byte * _bytes; //array de bytes onde estaram armazenados os bits public: BitArray(int num_bits){ _num_bits = num_bits; _num_bytes = _num_bits/8 + (_num_bits%8 ? 1 : 0) + 1; _bytes = (byte *)(malloc( _num_bytes * sizeof(byte) ) ); } void write(int index, byte value) { byte b = _bytes[ index/8 + (index%8 ? 1 : 0) ]; unsigned int bit = index%8; if (value) { b |= (1 << bit); } else { b &= ~(1 << bit); } _bytes[ index/8 + (index%8 ? 1 : 0) ] = b; } void write(byte value) { for(int j=0; j<_num_bytes;j++) { _bytes[j] = value ? B11111111 : B00000000; } } int read(int index) { byte b = _bytes[ index/8 + (index%8 ? 1 : 0) ]; unsigned int bit = index%8; return (b & (1 << bit)) != 0; } ~BitArray(){ free ( _bytes ); } }; class BitArray2D { private: unsigned int _rows; unsigned int _columns; unsigned int _cols_array; //pra cada 8 colunas, 1 byte é usado byte** _bits; public: BitArray2D(unsigned int rows, unsigned int columns){ _rows = rows; _columns = columns; _cols_array = columns/8 + (_columns%8 ? 1 : 0) + 1; //divide por 8 o número de colunas _bits = (byte **)malloc(_rows * sizeof(byte *)); for(int i=0;i<_rows;i++){ _bits[i] = (byte *)malloc( _cols_array * sizeof(byte)); } //cria varios arrays clear(); } unsigned int rows(){ return _rows; } unsigned int columns(){ return _columns; } void clear() { for(int i=0;i<_rows;i++){ for(int j=0; j<_cols_array;j++) { _bits[i][j] = B00000000; } } } void write(unsigned int row, unsigned int column, int value){ byte b = _bits[row][ column/8 + (column%8 ? 1 : 0) ]; unsigned int bit = column%8; if (value) { b |= (1 << bit); } else { b &= ~(1 << bit); } _bits[row][ column/8 + (column%8 ? 1 : 0) ] = b; } void write(byte value){ for(int i=0;i<_rows;i++){ for(int j=0; j<_cols_array;j++) { _bits[i][j] = value ? B11111111 : B00000000; } } } int read(unsigned int row, unsigned int column){ byte b = _bits[row][ column/8 + (column%8 ? 1 : 0) ]; unsigned int bit = column%8; return (b & (1 << bit)) != 0; } void toggle(unsigned int row, unsigned int column){ write(row, column, !read(row, column)); } void toggle(){ for(int i=0;i<_rows;i++){ for(int j=0; j<_columns;j++) { toggle(i,j); } } } }; /************************************************************************************************************* *******************************FIM BIT ARRAY ***************************************************************** **************************************************************************************************************/ /************************************************************************************************************* ************************************CLASSE UNIQUE RANDOM****************************************************** ************************************************************************************************************** mais informações aqui: http://fabianoallex.blogspot.com.br/2015/09/arduino-numeros-aleatorio-repetidos-e.html *************************************************************************************************************/ class UniqueRandom{ private: int _index; int _min; int _max; int _size; int* _list; void _init(int min, int max) { _list = 0; if (min < max) { _min = min; _max = max; } else { _min = max; _max = min; } _size = _max - _min; _index = 0; } public: UniqueRandom(int max) { _init(0, max); randomize(); } //construtor com 1 parametro UniqueRandom(int min, int max) { _init(min, max); randomize(); } //construtor com 2 parametros void randomize() { _index = 0; if (_list == 0) { _list = (int*) malloc(size() * sizeof(int)); } for (int i=0; i<size(); i++) { _list[i] = _min+i; } //preenche a lista do menor ao maior valor //embaralha a lista for (int i=0; i<size(); i++) { int r = random(0, size()); //sorteia uma posição qualquer int aux = _list[i]; _list[i] = _list[r]; _list[r] = aux; } } int next() { //retorna o proximo numero da lista int n = _list[_index++]; if (_index >= size() ) { _index = 0;} //após recuper o ultimo numero, recomeça na posicao 0 return n; } int size() { return _size; } ~UniqueRandom(){ free ( _list ); } //destrutor }; /************************************************************************************************************* ************************************FIM CLASSE UNIQUE RANDOM************************************************** *************************************************************************************************************/ /************************************************************************************************************* *******************************DISPLAY************************************************************************ **************************************************************************************************************/ /* rotation indica qual parte do display estará para cima TOP L . . . . . . . . R E . . . . . . . . I F . . . . . . . . G T . . . . . . . . H . . . . . . . . T . . . . . . . . . . . . . . . . . . . . . . . . BOTTOM */ enum Rotation {TOP, LEFT, BOTTOM, RIGHT}; struct Position { int lin; int col; }; struct Display { int index; Position position; Rotation rotation; }; /************************************************************************************************************* *******************************FIM DISPLAY******************************************************************** **************************************************************************************************************/ /************************************************************************************************************* *******************************CLASSE SNAKE GAME************************************************************** **************************************************************************************************************/ const int SNAKE_MAX_LEN = 50; //tamanho maximo da cobra const int SNAKE_TIME_INIT = 500; //tempo entre deslocamento da cobra (velocidade) const int SNAKE_TIME_INC = 15; //incremento da velocidade enum Direction { DIR_STOP, DIR_TOP, DIR_LEFT, DIR_BOTTOM, DIR_RIGHT}; enum SnakeStatus { SNAKE_GAME_ON, SNAKE_GAME_OVER }; class SnakeGame{ private: BitArray2D * _display; Position _snake_positions[SNAKE_MAX_LEN]; Position _apple; int _length; Direction _direction; unsigned long _last_millis; int _time; int _score; SnakeStatus _snakeStatus; UniqueRandom * _ur; //utilizado no game over void _generateApple() { int lin, col; boolean random_ok = false; while (!random_ok) { random_ok = true; lin = random(0, _display->rows()-1); col = random(0, _display->columns()-1); for (int p=0; p<_length; p++){ if (_snake_positions[p].col==col && _snake_positions[p].lin==lin){ //verifica se gerou em um local que não seja a cobra random_ok = false; break; } } } _apple.lin = lin; _apple.col = col; } void _gameOver(){ _snakeStatus = SNAKE_GAME_OVER; _direction = DIR_STOP; _time = 20; } void _inc_length(){ _length++; _score++; _time -= SNAKE_TIME_INC; } void _runGameOver(){ int r = _ur->next(); int lin = (r / _display->columns()); int col = (r % _display->columns()); _display->write(lin, col, HIGH ); if ( r>=(_ur->size()-1) || _direction != DIR_STOP ) { _ur->randomize(); start(); } } void _run(){ for (int i=_length-1; i>0; i--){ _snake_positions[i].lin = _snake_positions[i-1].lin; _snake_positions[i].col = _snake_positions[i-1].col; } if (_direction == DIR_TOP ) { _snake_positions[0].lin--; } if (_direction == DIR_BOTTOM ) { _snake_positions[0].lin++; } if (_direction == DIR_LEFT ) { _snake_positions[0].col--; } if (_direction == DIR_RIGHT ) { _snake_positions[0].col++; } //verifica se ultrapassou o limite do display if (_snake_positions[0].lin < 0) { _gameOver(); } if (_snake_positions[0].lin >= _display->rows() ) { _gameOver(); } if (_snake_positions[0].col < 0) { _gameOver(); } if (_snake_positions[0].col >= _display->columns() ) { _gameOver(); } //verifica se colidiu na cobra for (int i=_length-1; i>0; i--){ if (_snake_positions[i].lin == _snake_positions[0].lin && _snake_positions[i].col == _snake_positions[0].col) { _gameOver(); } } //verifica se comeu a maça if (_snake_positions[0].col == _apple.col && _snake_positions[0].lin == _apple.lin){ _inc_length(); if (_length > SNAKE_MAX_LEN) { _length = SNAKE_MAX_LEN; } else { _snake_positions[_length-1].lin = _snake_positions[_length-2].lin; _snake_positions[_length-1].col = _snake_positions[_length-2].col; } _generateApple(); } //update display for (int lin=0; lin<_display->rows(); lin++) { for (int col=0; col<_display->columns(); col++) { for (int p=0; p<_length; p++){ boolean val = _snake_positions[p].col==col && _snake_positions[p].lin==lin; _display->write( lin, col, val ); if (val) {break;} } } } _display->write(_apple.lin, _apple.col, HIGH); //-- } public: SnakeGame(BitArray2D * display){ _display = display; _ur = new UniqueRandom( _display->rows() * _display->columns() ); start(); } void start(){ _length = 1; _score = 0; _time = SNAKE_TIME_INIT; _last_millis = 0; _snake_positions[0].lin = _display->rows() / 2; _snake_positions[0].col = _display->columns() / 2; _direction = DIR_STOP; _snakeStatus = SNAKE_GAME_ON; _generateApple(); } void left() { if (_direction == DIR_RIGHT) return; _direction = DIR_LEFT; } void right() { if (_direction == DIR_LEFT) return; _direction = DIR_RIGHT; } void top() { if (_direction == DIR_BOTTOM) return; _direction = DIR_TOP; } void bottom() { if (_direction == DIR_TOP) return; _direction = DIR_BOTTOM; } int getScore(){ return _score; } int update(){ int r = false; if (millis() - _last_millis > _time) { r = true; _last_millis = millis(); if (_snakeStatus == SNAKE_GAME_ON) { _run(); } if (_snakeStatus == SNAKE_GAME_OVER) { _runGameOver(); } } return r; //r-->indica se houve mudança no display } }; /************************************************************************************************************* *******************************FIM CLASSE SNAKE GAME********************************************************** **************************************************************************************************************/ const int LINHAS = 16; const int COLUNAS = 8; /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ Display displays_8x8[] = { {0, {0,0}, TOP}, {1, {8,0}, BOTTOM} }; BitArray2D ba(LINHAS, COLUNAS); //8 linhas e 20 colunas SnakeGame snake(&ba); const int PIN_CLOCK = 5; const int PIN_DATA = 7; const int PIN_LOAD = 6; const int QTD_MAX7219 = 2; LedControl lc = LedControl(PIN_DATA,PIN_CLOCK,PIN_LOAD, QTD_MAX7219); void update_displays_8x8() { lc.startWrite(); for (int lin=0; lin<ba.rows(); lin++) { for (int col=0; col<ba.columns(); col++) { for (int i=0; i<sizeof(displays_8x8)/sizeof(Display); i++) { int l = lin - displays_8x8[i].position.lin; int c = col - displays_8x8[i].position.col; if (l>=0 && l<=7 && c>=0 && c<=7) { if (displays_8x8[i].rotation == BOTTOM) { c=7-c; l=7-l; } if (displays_8x8[i].rotation == LEFT) { int aux=c; c=l; l=7-aux; } if (displays_8x8[i].rotation == RIGHT) { int aux=l; l=c; c=7-aux; } lc.setLed(displays_8x8[i].index, l, c, ba.read(lin, col) ); } } } } lc.send(); } void setup() { Serial.begin(9600); lc.shutdown(0,false); lc.setIntensity(0,8); lc.clearDisplay(0); lc.shutdown(1,false); lc.setIntensity(1,8); lc.clearDisplay(1); randomSeed(analogRead(A0)); } void loop() { int c = Serial.read(); if (c == 97) { snake.left(); } //a -> if (c == 98) { snake.right(); } //b -> if (c == 99) { snake.top(); } //c -> if (c == 100) { snake.bottom(); } //d -> if ( snake.update() ) { update_displays_8x8(); } }
amigo seria bueno que dejaras las explicaciones por escrito para poder traducirlas. saludo desde colombia.
ResponderExcluirOlá amigo, td bem?
ResponderExcluirCopiei o codigo e fiz algumas modificações, construí o jogo com 4 telas e fiz o corpo em uma impressora 3d, vou postar em meu blog um tutorial de montagem do jogo com os devidos créditos (inclusive no codigo também). tudo bem para vc? Meu blog é o circuitomaker.com , a postagem deve aparecer nos próximos dias. obrigado!
Legal. Sem problemas, quando estiver publicado me manda o link.
ExcluirEstou com um problema no código, sempre que a cobrinha come 34 maçãs, o jogo simplesmente trava
ResponderExcluir